About
One developer, not an agency with departments in between.
My name is Alessandro Melia and I have been developing software since 2008: websites, management tools, programs for printers and RFID readers and, for the last year and a half, a video game.

I started in 2008, building websites for professionals and small businesses in my area. In the years that followed I moved on to developing applications in C# and .NET: programs that run RFID readers, barcode scanners and thermal printers, installed in libraries and supported directly at the customer’s site.
I also spent a long time in technical support, working on networks, servers, PCs and business software for offices and branches across Italy. From that work I kept one habit: when I design a program, I think first about the person who will use it every day.
Today I take on clients for websites and custom software in the Verona and Vicenza provinces and remotely. In my spare time I am developing Shardana, a co-op survival horror set in Nuragic Sardinia, which I have been working on for a year and a half.
One point of contact
You follow the project with me from start to finish, with no hand-offs.
Clear quotes
You know what you are paying for and why, before work begins.
Proportionate solutions
If the simpler solution is enough I will say so, even when it costs less.
Path
Eighteen years, in five lines.
- 2008 – 2012
First websites. Websites and e-commerce for professionals and small businesses, with hand-written CMSs in PHP and MySQL.
- 2015 – 2021
Systems and development. .NET applications talking to RFID readers, barcode scanners and thermal printers; Ubuntu servers, portals, on-site and remote customer support.
- 2021 – 2023
Field support. Support for branches and agencies across Italy: PCs, networks, business software, three hundred NAS units to keep healthy.
- 2023 – 2024
Technical office. Library automation installs, C# and MySQL applications for customers, documents for public tenders.
- 2025 – today
Shardana. A co-op survival horror in Godot, built solo, with a demo on Steam.
Start here
Got a project to get moving?
Send me a couple of lines about what you need. I reply personally, usually within one working day, even when the best answer is simpler than the one you had in mind.