About

One developer, not an agency with departments in between.

My name is Alessandro Melia and I have been developing software since 2008: websites, management tools, programs for printers and RFID readers and, for the last year and a half, a video game.

Alessandro Melia, portrait

I started in 2008, building websites for professionals and small businesses in my area. In the years that followed I moved on to developing applications in C# and .NET: programs that run RFID readers, barcode scanners and thermal printers, installed in libraries and supported directly at the customer’s site.

I also spent a long time in technical support, working on networks, servers, PCs and business software for offices and branches across Italy. From that work I kept one habit: when I design a program, I think first about the person who will use it every day.

Today I take on clients for websites and custom software in the Verona and Vicenza provinces and remotely. In my spare time I am developing Shardana, a co-op survival horror set in Nuragic Sardinia, which I have been working on for a year and a half.

LinkedIn

  • One point of contact

    You follow the project with me from start to finish, with no hand-offs.

  • Clear quotes

    You know what you are paying for and why, before work begins.

  • Proportionate solutions

    If the simpler solution is enough I will say so, even when it costs less.

Path

Eighteen years, in five lines.

  1. 2008 – 2012

    First websites. Websites and e-commerce for professionals and small businesses, with hand-written CMSs in PHP and MySQL.

  2. 2015 – 2021

    Systems and development. .NET applications talking to RFID readers, barcode scanners and thermal printers; Ubuntu servers, portals, on-site and remote customer support.

  3. 2021 – 2023

    Field support. Support for branches and agencies across Italy: PCs, networks, business software, three hundred NAS units to keep healthy.

  4. 2023 – 2024

    Technical office. Library automation installs, C# and MySQL applications for customers, documents for public tenders.

  5. 2025 – today

    Shardana. A co-op survival horror in Godot, built solo, with a demo on Steam.

Start here

Got a project to get moving?

Send me a couple of lines about what you need. I reply personally, usually within one working day, even when the best answer is simpler than the one you had in mind.